Po has been tasked to collect mysterious artifacts from deep underwater caverns.

With the help of Dee, the computerized supervisor, Po explores the depths and tries to avoid the creatures of the deep.

Air and light are limited in the deep, will Po and the artifacts be able to return to the surface unharmed?


This is the first level of a game we made as part of My First Game Jam!

Feedback/comments welcome!


Controls:

Arrow Keys/WASD to move

Space bar to turn on spot light


Assets: 

Background Music: https://heltonyan.itch.io/tranquility

Enemy Noises: https://obsydianx.itch.io/horror-sfx-volume-1

SFX: https://www.zapsplat.com/

Tilesets: https://odiurd.itch.io/tileset

https://ninjikin.itch.io/water

Artifact: https://evitca-ariz.itch.io/pixel-spinning-cube\

Battery: https://tarcis.itch.io/battery-2d

Fonts: https://fontenddev.com/fonts/grape-soda/

https://datagoblin.itch.io/monogram

Background Shader: https://godotshaders.com/shader/ripple-gradient-shader/

Comments

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Very cool and polished entry! I didn't manage to get back safely to the surface, so I can't comment on the full experience 😄

I really like the mood and sound design. It truly immerses me beneath the water's surface. The anglerfish enemy is amazing and creates great tension in the levels.

I often found myself waiting for the floodlight to come back online. Maybe you could add a small hint about where the other enemies are, so there's at least a chance to move without light.

Backtracking all the way to the surface wasn't very engaging since you’ve already overcome all the challenges. Maybe the game could just end underwater, where you find a portal to the surface? 😄